![ffbe scorn of the intangir ffbe scorn of the intangir](https://i.ytimg.com/vi/MBzopmpRTw0/hqdefault.jpg)
This was the most fun I've had in a while. Might try a different strategy after reading more of what others did! But I did enjoy doing the fight this way as it was long enough that I needed to understand and counter all the mechanics. Not a great strategy-next time I would give Xon the Pod, and equip someone with enough fire resist for Emperor to cast another FFB to speed things up (assuming casting on your own unit does not proc a counter). Beatrix had all my auto-LB gear, and LM Fina was a friend unit with lots of SPR. Wilhelm had Crazy Day, Safety Bit, and Rikku's Pouch for utility. The fight was basically 13 rounds of: Intangirġ must be Clear Veil on first rotation or any reset from deathįina cast the esper in there when things were looking good. I only let him sleep when he had the DEF/MAG buff up unless I had to recover from some emergency. I decided on a 3 turn rotation: (Spell sleep=>spell wake=>ability wake). I remembered the original Intangir had weird counter mechanics but I never needed to learn them because I eventually just overpowered that guy. Didn't work especially well, eventually I had to cave and read about his counter mechanics because I just wasn't getting anywhere trying to figure it out. Thought of using Emperor as solo damage dealer. The above rotation means you won't be taking any of the Thunderous Meteor, so the gear check on your magic tank are lower.Īllows you to safely use a Provoke + Magic Cover to fully protect your team, as you won't be receiving any Phys AoE attacks. Evade tanks are not as effective here.Ī "safe" rotation for this fight is as follows: Turn Note: Intangir has ACCURACY on some of his skills.
![ffbe scorn of the intangir ffbe scorn of the intangir](https://lapis-prod-staticnews-gumi-sg.akamaized.net/prod/en/img/20200915ScornofIntangirEXT.png)
FFBE SCORN OF THE INTANGIR FREE
You’re free to skip the deep sleep turn and keep hammering Intangir with attacks, but if you don't hit it the turn after it's in deep sleep, it will retaliate and heal 6.6% of its HP Spells need to actively deal damage in order to count for the retaliation. the ones you're not hit with Thunderous Meteors). The ideal scenario is to alternate between physical and magical attacks so you only take the “light” retaliations (i.e.
![ffbe scorn of the intangir ffbe scorn of the intangir](https://s.kaskus.id/images/2020/05/18/4820283_20200518095526.jpg)
Note: Intangir retaliates against any LB used, regardless if they did damage or not, so be careful with your limit usage. +200% ATK/MAG/DEF/SPR to caster for 2 TurnsĢ50% Physical Damage to One Enemy & 3 Turn -50% DEF/SPR Debuff Raw Dump: Link Thanks to aEnigma! good luck reading it tho Name